Retro FPS

Oh, The Pain… The Pain…

by on Oct.11, 2013, under giLE2D Dev

Well, after being away for a week or so (some vacation, some hard slog), its time to start to wrap up the help files for giLE2D. Once I get the final layout done, its just a case of filling in the blanks, kinda like writing a book.

Also slated for this weekend is the first MAJOR stress-test for giLE2D, including high-sprite volume performance, load speeds, GDI metrics, triple and quadruple clicking when threads are running and all that other nasty stuff that could potentially break under very high loads.

Dum Dum Dum Dididi-dum!

Dum Dum Dum Dididi-dum!

Memory consumption and release will also be tested under load. While I always program with this in mind to the nth degree, nothing beats thrashing the shi… (you know what) out of the software to build confidence that the code is consumer-ready and consumer-strong.

Over the weekend I will post a bunch of results as and when they are available.

Should be fun!

1 Comment for this entry

  • gdenyer

    On a sadder note, my sister, Melanie, would have been 43 today. She unfortunately was taken by cancer in April 2008.
    You are missed, lil’ sis.

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